Exploring Scalable Behaviors For Crowd Simulation

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  • Computer
  • Large dense
  • In this demo, we extend the concept of motion patches [Lee et al. 2006] to densely populate large environments. We build a ...
  • Simple performance test of our newest utility ai solution for Unity.
  • This is our End Year Project made at Epita (Paris, France). It aims to

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Mankyu Sung, Michael Gleicher and Stephen Chenney Everybody knows these problems: queuing for the toilet, not knowing which route to take to your destination, or being stuck in a ... While walking through a EG2022 - Interaction Fields: Intuitive Sketch-based Steering

Crowd Showreel: A showcase of my work in

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